从不同的随机初始化开始,经过随机梯度下降(SGD)训练的神经网络通常在功能上非常相似,从而提出了一个问题,即不同的SGD溶液之间是否存在有意义的差异。 Entezari等。最近猜想,尽管初始化不同,但在考虑到神经网络的置换不变性后,SGD发现的解决方案位于相同的损失谷中。具体而言,他们假设可以将SGD找到的任何两种解决方案排列,以使其参数之间的线性插值形成一条路径,而不会显着增加损失。在这里,我们使用一种简单但功能强大的算法来找到这样的排列,使我们能够获得直接的经验证据,证明该假设在完全连接的网络中是正确的。引人注目的是,我们发现在初始化时已经存在两个网络,并且平均它们随机,但适当排列的初始化的性能大大高于机会。相反,对于卷积架构,我们的证据表明该假设不存在。特别是在大型学习率制度中,SGD似乎发现了各种模式。
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平衡系统是表达神经计算的有力方法。作为特殊情况,它们包括对神经科学和机器学习的最新兴趣模型,例如平衡复发性神经网络,深度平衡模型或元学习。在这里,我们提出了一个新的原则,用于学习具有时间和空间本地规则的此类系统。我们的原理将学习作为一个最不控制的问题,我们首先引入一个最佳控制器,以将系统带入解决方案状态,然后将学习定义为减少达到这种状态所需的控制量。我们表明,将学习信号纳入动力学作为最佳控制可以以先前未知的方式传输信用分配信息,避免将中间状态存储在内存中,并且不依赖无穷小的学习信号。在实践中,我们的原理可以使基于梯度的学习方法的强大绩效匹配,该方法应用于涉及复发性神经网络和元学习的一系列问题。我们的结果阐明了大脑如何学习并提供解决广泛的机器学习问题的新方法。
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This article formulates a generic representation of a path-following controller operating under contained motion, which was developed in the context of surgical robotics. It reports two types of constrained motion: i) Bilateral Constrained Motion, also called Remote Center Motion (RCM), and ii) Unilaterally Constrained Motion (UCM). In the first case, the incision hole has almost the same diameter as the robotic tool. In contrast, in the second state, the diameter of the incision orifice is larger than the tool diameter. The second case offers more space where the surgical instrument moves freely without constraints before touching the incision wall. The proposed method combines two tasks that must operate hierarchically: i) respect the RCM or UCM constraints formulated by equality or inequality, respectively, and ii) perform a surgical assignment, e.g., scanning or ablation expressed as a 3D path-following task. The proposed methods and materials were tested first on our simulator that mimics realistic conditions of middle ear surgery, and then on an experimental platform. Different validation scenarios were carried out experimentally to assess quantitatively and qualitatively each developed approach. Although ultimate precision was not the goal of this work, our concept is validated with enough accuracy (inferior to 100 micrometres) for ear surgery.
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Several self-supervised representation learning methods have been proposed for reinforcement learning (RL) with rich observations. For real-world applications of RL, recovering underlying latent states is crucial, particularly when sensory inputs contain irrelevant and exogenous information. In this work, we study how information bottlenecks can be used to construct latent states efficiently in the presence of task-irrelevant information. We propose architectures that utilize variational and discrete information bottlenecks, coined as RepDIB, to learn structured factorized representations. Exploiting the expressiveness bought by factorized representations, we introduce a simple, yet effective, bottleneck that can be integrated with any existing self-supervised objective for RL. We demonstrate this across several online and offline RL benchmarks, along with a real robot arm task, where we find that compressed representations with RepDIB can lead to strong performance improvements, as the learned bottlenecks help predict only the relevant state while ignoring irrelevant information.
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To face the dependency on fossil fuels and limit carbon emissions, fuel cells are a very promising technology and appear to be a key candidate to tackle the increase of the energy demand and promote the energy transition. To meet future needs for both transport and stationary applications, the time to market of fuel cell stacks must be drastically reduced. Here, a new concept to shorten their development time by introducing a disruptive and highefficiency data augmentation approach based on artificial intelligence is presented. Our results allow reducing the testing time before introducing a product on the market from a thousand to a few hours. The innovative concept proposed here can support engineering and research tasks during the fuel cell development process to achieve decreased development costs alongside a reduced time to market.
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A learned system uses machine learning (ML) internally to improve performance. We can expect such systems to be vulnerable to some adversarial-ML attacks. Often, the learned component is shared between mutually-distrusting users or processes, much like microarchitectural resources such as caches, potentially giving rise to highly-realistic attacker models. However, compared to attacks on other ML-based systems, attackers face a level of indirection as they cannot interact directly with the learned model. Additionally, the difference between the attack surface of learned and non-learned versions of the same system is often subtle. These factors obfuscate the de-facto risks that the incorporation of ML carries. We analyze the root causes of potentially-increased attack surface in learned systems and develop a framework for identifying vulnerabilities that stem from the use of ML. We apply our framework to a broad set of learned systems under active development. To empirically validate the many vulnerabilities surfaced by our framework, we choose 3 of them and implement and evaluate exploits against prominent learned-system instances. We show that the use of ML caused leakage of past queries in a database, enabled a poisoning attack that causes exponential memory blowup in an index structure and crashes it in seconds, and enabled index users to snoop on each others' key distributions by timing queries over their own keys. We find that adversarial ML is a universal threat against learned systems, point to open research gaps in our understanding of learned-systems security, and conclude by discussing mitigations, while noting that data leakage is inherent in systems whose learned component is shared between multiple parties.
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In intensively managed forests in Europe, where forests are divided into stands of small size and may show heterogeneity within stands, a high spatial resolution (10 - 20 meters) is arguably needed to capture the differences in canopy height. In this work, we developed a deep learning model based on multi-stream remote sensing measurements to create a high-resolution canopy height map over the "Landes de Gascogne" forest in France, a large maritime pine plantation of 13,000 km$^2$ with flat terrain and intensive management. This area is characterized by even-aged and mono-specific stands, of a typical length of a few hundred meters, harvested every 35 to 50 years. Our deep learning U-Net model uses multi-band images from Sentinel-1 and Sentinel-2 with composite time averages as input to predict tree height derived from GEDI waveforms. The evaluation is performed with external validation data from forest inventory plots and a stereo 3D reconstruction model based on Skysat imagery available at specific locations. We trained seven different U-net models based on a combination of Sentinel-1 and Sentinel-2 bands to evaluate the importance of each instrument in the dominant height retrieval. The model outputs allow us to generate a 10 m resolution canopy height map of the whole "Landes de Gascogne" forest area for 2020 with a mean absolute error of 2.02 m on the Test dataset. The best predictions were obtained using all available satellite layers from Sentinel-1 and Sentinel-2 but using only one satellite source also provided good predictions. For all validation datasets in coniferous forests, our model showed better metrics than previous canopy height models available in the same region.
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Recently, extensive studies on photonic reinforcement learning to accelerate the process of calculation by exploiting the physical nature of light have been conducted. Previous studies utilized quantum interference of photons to achieve collective decision-making without choice conflicts when solving the competitive multi-armed bandit problem, a fundamental example of reinforcement learning. However, the bandit problem deals with a static environment where the agent's action does not influence the reward probabilities. This study aims to extend the conventional approach to a more general multi-agent reinforcement learning targeting the grid world problem. Unlike the conventional approach, the proposed scheme deals with a dynamic environment where the reward changes because of agents' actions. A successful photonic reinforcement learning scheme requires both a photonic system that contributes to the quality of learning and a suitable algorithm. This study proposes a novel learning algorithm, discontinuous bandit Q-learning, in view of a potential photonic implementation. Here, state-action pairs in the environment are regarded as slot machines in the context of the bandit problem and an updated amount of Q-value is regarded as the reward of the bandit problem. We perform numerical simulations to validate the effectiveness of the bandit algorithm. In addition, we propose a multi-agent architecture in which agents are indirectly connected through quantum interference of light and quantum principles ensure the conflict-free property of state-action pair selections among agents. We demonstrate that multi-agent reinforcement learning can be accelerated owing to conflict avoidance among multiple agents.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Transformers have proved to be very effective for visual recognition tasks. In particular, vision transformers construct compressed global representations through self-attention and learnable class tokens. Multi-resolution transformers have shown recent successes in semantic segmentation but can only capture local interactions in high-resolution feature maps. This paper extends the notion of global tokens to build GLobal Attention Multi-resolution (GLAM) transformers. GLAM is a generic module that can be integrated into most existing transformer backbones. GLAM includes learnable global tokens, which unlike previous methods can model interactions between all image regions, and extracts powerful representations during training. Extensive experiments show that GLAM-Swin or GLAM-Swin-UNet exhibit substantially better performances than their vanilla counterparts on ADE20K and Cityscapes. Moreover, GLAM can be used to segment large 3D medical images, and GLAM-nnFormer achieves new state-of-the-art performance on the BCV dataset.
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